Goto

Collaborating Authors

 social task


Simulated Self-Assessment in Large Language Models: A Psychometric Approach to AI Self-Efficacy

arXiv.org Artificial Intelligence

Self-assessment is a key aspect of reliable intelligence, yet evaluations of large language models (LLMs) focus mainly on task accuracy. We adapted the 10-item General Self-Efficacy Scale (GSES) to elicit simulated self-assessments from ten LLMs across four conditions: no task, computational reasoning, social reasoning, and summarization. GSES responses were highly stable across repeated administrations and randomized item orders. However, models showed significantly different self-efficacy levels across conditions, with aggregate scores lower than human norms. All models achieved perfect accuracy on computational and social questions, whereas summarization performance varied widely. Self-assessment did not reliably reflect ability: several low-scoring models performed accurately, while some high-scoring models produced weaker summaries. Follow-up confidence prompts yielded modest, mostly downward revisions, suggesting mild overestimation in first-pass assessments. Qualitative analysis showed that higher self-efficacy corresponded to more assertive, anthropomorphic reasoning styles, whereas lower scores reflected cautious, de-anthropomorphized explanations. Psychometric prompting provides structured insight into LLM communication behavior but not calibrated performance estimates.


Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representations

arXiv.org Artificial Intelligence

Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not aligned to utterances in multi-party environments. Consequently, they are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling fine-grained social interactions. Project website: https://sangmin-git.github.io/projects/MMSI.


SOTOPIA-$\pi$: Interactive Learning of Socially Intelligent Language Agents

arXiv.org Artificial Intelligence

Humans learn social skills through both imitation and social interaction. This social learning process is largely understudied by existing research on building language agents. Motivated by this gap, we propose an interactive learning method, SOTOPIA-$\pi$, improving the social intelligence of language agents. This method leverages behavior cloning and self-reinforcement training on filtered social interaction data according to large language model (LLM) ratings. We show that our training method allows a 7B LLM to reach the social goal completion ability of an expert model (GPT-4-based agent), while improving the safety of language agents and maintaining general QA ability on the MMLU benchmark. We also find that this training paradigm uncovers some difficulties in LLM-based evaluation of social intelligence: LLM-based evaluators overestimate the abilities of the language agents trained specifically for social interaction.


Towards Objectively Benchmarking Social Intelligence for Language Agents at Action Level

arXiv.org Artificial Intelligence

Prominent large language models have exhibited human-level performance in many domains, even enabling the derived agents to simulate human and social interactions. While practical works have substantiated the practicability of grounding language agents in sandbox simulation or embodied simulators, current social intelligence benchmarks either stay at the language level or use subjective metrics. In pursuit of a more realistic and objective evaluation, we introduce the Social Tasks in Sandbox Simulation (STSS) benchmark, which assesses language agents \textbf{objectively} at the \textbf{action level} by scrutinizing the goal achievements within the multi-agent simulation. Additionally, we sample conversation scenarios to build a language-level benchmark to provide an economically prudent preliminary evaluation and align with prevailing benchmarks. To gauge the significance of agent architecture, we implement a target-driven planning (TDP) module as an adjunct to the existing agent. Our evaluative findings highlight that the STSS benchmark is challenging for state-of-the-art language agents. Furthermore, it effectively discriminates between distinct language agents, suggesting its usefulness as a benchmark for evaluating both language models and agent architectures.